Preparing for Quest Release


The past day I have been throwing stuff at the wall to get the game running well on Quest as I am mainly working towards releasing that right now and I have finally cracked what was making the game lag. The menu stones that fly towards you are all placed through the fog  in one place at all times, and I think the overlapping especially with widgets was being very slow so now the menus hide when they are not active, and upon testing, the game runs amazing.

I am still struggling with an issue where the player's position is detirmined by the centre of the gaurdian and not where the player is when they hold reset position. In the android build of the current version (0.1.7) it wasn't an issue however it has returned and continues being a pain. I'm also figuring out the process of uploading the game to App Lab and I'm hoping to get a release within a week or two.

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